Targeted video games can improve health in children with obesity: study
24 Jul 2018 --- Video games, in combination with fitness coaching and a step tracker, can help overweight children lose weight, lower their blood pressure and cholesterol and increase their physical activity, a new study from LSU's Pennington Biomedical Research Center has shown.
The results of the GameSquad trial are available online and are to be published in an upcoming Special Issue of the journal Pediatric Obesity in a scientific paper titled: “Home-based exergaming among children with overweight and obesity: a randomized clinical trial.”
The GameSquad study enrolled 46 children ages 10 to 12 who were overweight or had obesity. Half were girls and more than half were African-American. The study randomly assigned children to a “gaming” group of 23 families or a control group of 23 families.
The gaming group was encouraged to meet the national recommendations of 60 minutes per day of physical activity. The children received an Xbox 360, Kinect and four exergames (Your Shape: Fitness Evolved 2012, Just Dance 3, Disneyland Adventures and Kinect Sports Season 2) and were asked to play these at their home with a friend or family member for six months. They also received a “challenge book” to complete three one-hour gaming sessions each week and a Fitbit to track their steps each day. Each child and parent or parents also took part in regular video chats over the video game console with a Pennington Biomedical fitness coach to monitor their progress.
The control group members were not asked to make any changes in their behavior. These families received the exergames and gaming console at the end of the six-month study.
Twenty-two of the 23 families in the gaming group finished the six-month program. Children and parents in the gaming group completed 94 percent of the gaming sessions and attended 93 percent of the video-chat sessions.
According to the study authors, children in the gaming group:
- Reduced their body mass index by about 3 percent while the control group increased their BMI by 1 percent.
- Reduced their cholesterol by 7 percentiles while the control group increased cholesterol by 7 percentiles. In other words, the kids in the gaming group remained in the healthy range. The increase in the control group's cholesterol levels pushed them into the borderline category for high cholesterol.
- Increased their physical activity by 10 percent while the control group decreased their physical activity by 22 percent.
- Increased their self-efficacy, or their belief about personal control, toward physical activity, which predicts exercise adherence.
“Kids who gain excessive weight and are not physically active can develop early signs of heart disease and diabetes. They may also struggle every day with asthma, sleep apnea, and the other psychological and health challenges that excess weight and obesity can bring,” says Dr. Amanda Staiano, Ph.D., director of Pennington Biomedical's Pediatric Obesity and Health Behavior Laboratory and the study's primary investigator.
“When you don't intervene with kids who are overweight, often their health risk factors and health behaviors worsen over time," says Dr. Staiano. “So, unfortunately, we weren't surprised to see that kids in the control group increased blood pressure and cholesterol and decreased physical activity over the six-month period.”
To contact our editorial team please email us at editorial@cnsmedia.com
Subscribe now to receive the latest news directly into your inbox.